Completely depends on how much of my population is turning into seniors (if you avoid bringing anything but youths/adults from Earth for as long as possible you can seriously push off the time until you start getting seniors), whether I get an early Forever Young breakthrough (which negates the need for senior domes entirely), stuff like that.Īlso, depending on breakthroughs I'll start a training dome. That lets me then repurpose my original barrel dome into a second child dome.ĭuring that time, I may intersperse a seniors dome that consists of just housing and rec buildings plus a food depot outside, no services. It helps to do research last because your colony is more stable and you'll have had time to scan the map and find research bonus sites, so you're liable to want to place it off a ways to take advantage them. Then it's usually a medium manufacturing dome to ween myself of Earth and put engineers to use productively, plus most of the sponsor goals will involve manufacturing of some kind. I can expand out the barrel as my children numbers grow.įrom there, I generally go for a medium food dome first (earlier you can get a solid food production going the earlier you can start trading excess to your rivals for metal/concrete/polymers) and food is super easy to produce and make a good trade resource. Barrels are cheap, and nurseries are the best housing in the game. Getting children out of the main domes frees up living space for colonists and stops wasting services on children. I may build an additional geologist-only micro dome or small dome to take advantage of additional mining spots early, but that is situational.įirst thing I do is build a second barrel dome as a child dome. Then I will try to rush for medium domes. So generally I start off with a barrel dome - gives me enough space to cover most of the early bases, like a bit of research, a turkey farm, some rare metals mine, with enough space for the services and living quarters. (I use so far for ~50 pop = 2x apartments + 1x farn + 1x dinner +1x grocer +0,5x infirmary) is there some ratio of population/schools/unviersities/plazgrounds? ¨ I think i will focu on turn off breeding in all beside some medium/big with all schools and universities (+sanatorium) that will breed specialized population later on instead some childern domes. and childern, well those giv eme headache. Same I rather have farm in ever dome so they are self sufficient and not depending on shuttle transport (+in time research makes the add comfort). senior one + the issue with seniors is not so big for quite some time. After several playthroughts I tend to agree - liked originally the idea of 3 connected domes acted like one but it is nto so good as I hoped.ītw could you share order how you make specialized domes? It is fine in long game but I now chase 100 sol achievements and found mzself in position I rather expand with new dome for mining purpose or something than eg. That's a common misunderstanding people have they try to connect them to the doors to the domes and can't figure out why they can't place them. Feel free to use them for aesthetic or role-playing reasons, but know they are unnecessary for a well functioning colony.Īlso, they don't connect to the doors. Originally posted by Ericus1:Generally, passages just make things more difficult to manage and are suboptimal - as well as consuming in-dome space - than just having well designed, independent, specialized domes.
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